About

Hello, I'm Bruno Castanheira, a Junior Game Developer Engineer, and a gamer from Portugal that worked at Frontier Developments as a Graduate Programmer. I started playing video games when I was a child, since then it's been my hobby. After learning the basics of programming, I started creating games, now combining the two, and is something that I enjoy.

I have a bachelor's degree in Digital Games Development Engineering

I have experience with C#, C++, Java, Unity, Unigine Engine. C# was mainly used in Unity, and Mono Game.

Java was my first programming language, in that time I was playing Minecraft and I got interested in creating plugins for it.

C# has been my number one language before working at Frontier Developments, so now C++ is the one where I have real work experience, I started learning it at the University for a 3D Graphics Application. I used C++ with Unigine Engine and Unreal Engine.

Hobbies: Gaming, Programming, Biking and Sim Racing.

FARADAY

Duration: 48 hours

« Team Project (5 members) »

Technologies: Unity C#

Story

Faraday was a project made in 48hours for IPCA Game Jam, and it was created by TMStudios.

We had a theme (light), so why not use the sunlight? That's where the idea came from.
This is a management game, where the player needs to manage an electric station to keep the cars running. To produce electricity you need solar panels and batteries to store that energy, finally an electrical box to connect the solar panels and the batteries.

I worked on the User Interface and the Shop System.

faraday image

Features

The player gets money when a car charges and with that money the player can:

  • Expand the station
  • Buy batteries
  • Buy solar panels
  • Buy electric boxes